群星技能存档怎么修改
直接在游戏目录common文件下找traits文件在找00_species_traits打开在最下边粘贴,然后去游戏自定义技能属性找到这个的名字。基本包含了所有的有益属性。
具体方法:
在/common/edicts/00_edicts.txt最后(请先备份文件)增加以下内容(0.25即25%,可随意替换,负号不要动)。
country_edict = {
name = "Manifest Destiny"
modifier = {
tile_resource_food_mult = 0.25
tile_resource_minerals_mult = 0.25
tile_resource_energy_mult = 0.25
tile_resource_physics_research_mult = 0.25
tile_resource_society_research_mult = 0.25
tile_resource_engineering_research_mult = 0.25
navy_size_mult = 0.25
ship_upkeep_mult = -0.25
ship_fire_rate_mult = 0.25
army_upkeep_mult = -0.25
army_damage_mult = 0.25
army_health = 0.25
garrison_health = 0.25
pop_happiness = 1.0
pop_ethic_shift = -0.25
leader_age = 100
pop_environment_tolerance = 0.25
pop_migration_time = -0.25
pop_resettlement_cost_mult = -0.25
pop_growth_req_mult = -0.25
species_leader_exp_gain = 0.25
leader_skill_levels = 2
}
influence_cost = 0
potential = {
is_ai = no
}
allow = {
}
ai_weight = {
weight = 0
}
}
代码文本:点击进入
进入游戏后,点击左上角国徽进入Government(政府)界面,选择policy(政策)选项卡,下半部分Edict(法令)选择框拉到最底下,勾选edict_manifest_destiny即可生效。
本法令不会消耗Influence(影响力)
tile_resource_food_mult = 0.25——行星方格食物产出+25%
tile_resource_minerals_mult = 0.25——行星方格矿物产出+25%
tile_resource_energy_mult = 0.25——行星方格能源产出+25%
tile_resource_physics_research_mult = 0.25——行星方格物理学产出+25%
tile_resource_society_research_mult = 0.25——行星方格社会学产出+25%
tile_resource_engineering_research_mult = 0.25——行星方格工程学产出+25%
navy_size_mult = 0.25——舰队上限+25%
ship_upkeep_mult = -0.25——舰队维护费-25%
ship_fire_rate_mult = 0.25——舰队开火速率+25%
army_upkeep_mult = -0.25——陆军维护费-25%
army_damage_mult = 0.25——陆军伤害+25%
army_health = 0.25——陆军健康度+25%
garrison_health = 0.25——行星守备队健康度+25%
pop_happiness = 1.0——人口满意度+100%
pop_ethic_shift = -0.25——人口变异-25%
leader_age = 100——领袖生存年限+100年
pop_environment_tolerance = 0.25——人口环境适应度+25%
pop_migration_time = -0.25——人口移民时间-25%
pop_resettlement_cost_mult = -0.25——人口重定居花费-25%
pop_growth_req_mult = -0.25——人口增长需求-25%
species_leader_exp_gain = 0.25——领袖经验获取速度+25%
leader_skill_levels = 2——领袖能力+2