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群星 自建种族如何修改 自建种族修改代码一览

群星 自建种族如何修改 自建种族修改代码一览

看到有玩家在论坛发帖问自建种族如何修改,下面为大家带来自建种族修改代码一览,感兴趣的玩家不要错过哦。

群星 自建种族修改代码一览

Trait Key

Trait Name

Effect of Trait

Exclusive with

Possible Initial Trait?

trait_agrarianAgrarian* Food:+15%NoneYes
trait_thriftyThrifty* Energy Credits:+15%NoneYes
trait_industriousIndustrious* Minerals:+15%NoneYes
trait_intelligentIntelligent* Engineering Output:+10%* Physics Output:+10%* Society Output:+10%NoneYes
trait_natural_engineersNatural Engineers* Engineering Output:+15%Natural PhysicistsNatural SociologistYes
trait_natural_physicistsNatural Physicists* Physics Output:+15%Natural EngineersNatural SociologistYes
trait_natural_sociologistsNatural Sociologists* Society Output:+15%Natural EngineersNatural PhysicistsYes
trait_extremely_adaptiveExtremely Adaptive* Habitability:+20%AdaptiveNon-AdaptiveYes
trait_adaptiveAdaptive* Habitability:+10%Extremely AdaptiveNon-AdaptiveYes
trait_nonadaptiveNonadaptive* Habitability:-10%Extremely AdaptiveAdaptiveYes
trait_rapid_breedersRapid Breeders* Growth Time:-10%Slow BreedersYes
trait_slow_breedersSlow Breeders* Growth Time:+15%Rapid BreedersYes
trait_talentedTalented* Leader Skill Levels:+1NoneYes
trait_quick_learnersQuick Learners* Leader Experience Gain:+25%Slow LearnersYes
trait_slow_learnersSlow Learners* Leader Experience Gain:-25%Quick LearnersYes
trait_very_strongVery Strong* Army Damage:+40%* Minerals:+10%StrongWeakYes
trait_strongStrong* Army Damage:+20%* Minerals:+5%Very StrongWeakYes
trait_weakWeak* Army Damage:-20%Very StrongWeakYes
trait_nomadicNomadic* Migration Time:-50%* Resettlement Cost:-33%SedentaryYes
trait_sedentarySedentary* Migration Time:+50%* Resettlement Cost:+33%NoneYes
trait_communalCommunal* Happiness:+5%SolitaryYes
trait_solitarySolitary* Happiness:-5%CommunalYes
trait_charismaticCharismatic* Other Species Happiness per pop:+1%RepugnantYes
trait_repugnantRepugnant* Other Species Happiness per pop:-1%CharismaticYes
trait_conformistsConformists* Ethics Divergence:-20%NoneYes
trait_venerableVenerable* Leader Lifespan:+120EnduringYes
trait_enduringEnduring* Leader Lifespan:+30VenerableYes
trait_decadentDecadent* Resource Output without Slaves:-10%NoneYes
trait_resilientResilient* Garrison Health:+100%* Fortification Defensive Bonus:+50%NoneYes
trait_irradiatedIrradiated* Tomb World Habitability:+100%,Leader Lifespan:+30NoneNo
trait_upliftedUplifted* Happiness:+20%when living under the rule of the nation that uplifted themNoneNo
trait_mechanicalMechanicalNoneNo
trait_robotic_1RobotNoneNo
trait_robotic_2DroidNoneNo
trait_robotic_3SyntheticNoneNo