群星 自建种族如何修改 自建种族修改代码一览
群星 自建种族如何修改 自建种族修改代码一览
看到有玩家在论坛发帖问自建种族如何修改,下面为大家带来自建种族修改代码一览,感兴趣的玩家不要错过哦。
群星 自建种族修改代码一览
Trait Key | Trait Name | Effect of Trait | Exclusive with | Possible Initial Trait? |
| trait_agrarian | Agrarian | * Food:+15% | None | Yes |
| trait_thrifty | Thrifty | * Energy Credits:+15% | None | Yes |
| trait_industrious | Industrious | * Minerals:+15% | None | Yes |
| trait_intelligent | Intelligent | * Engineering Output:+10%* Physics Output:+10%* Society Output:+10% | None | Yes |
| trait_natural_engineers | Natural Engineers | * Engineering Output:+15% | Natural PhysicistsNatural Sociologist | Yes |
| trait_natural_physicists | Natural Physicists | * Physics Output:+15% | Natural EngineersNatural Sociologist | Yes |
| trait_natural_sociologists | Natural Sociologists | * Society Output:+15% | Natural EngineersNatural Physicists | Yes |
| trait_extremely_adaptive | Extremely Adaptive | * Habitability:+20% | AdaptiveNon-Adaptive | Yes |
| trait_adaptive | Adaptive | * Habitability:+10% | Extremely AdaptiveNon-Adaptive | Yes |
| trait_nonadaptive | Nonadaptive | * Habitability:-10% | Extremely AdaptiveAdaptive | Yes |
| trait_rapid_breeders | Rapid Breeders | * Growth Time:-10% | Slow Breeders | Yes |
| trait_slow_breeders | Slow Breeders | * Growth Time:+15% | Rapid Breeders | Yes |
| trait_talented | Talented | * Leader Skill Levels:+1 | None | Yes |
| trait_quick_learners | Quick Learners | * Leader Experience Gain:+25% | Slow Learners | Yes |
| trait_slow_learners | Slow Learners | * Leader Experience Gain:-25% | Quick Learners | Yes |
| trait_very_strong | Very Strong | * Army Damage:+40%* Minerals:+10% | StrongWeak | Yes |
| trait_strong | Strong | * Army Damage:+20%* Minerals:+5% | Very StrongWeak | Yes |
| trait_weak | Weak | * Army Damage:-20% | Very StrongWeak | Yes |
| trait_nomadic | Nomadic | * Migration Time:-50%* Resettlement Cost:-33% | Sedentary | Yes |
| trait_sedentary | Sedentary | * Migration Time:+50%* Resettlement Cost:+33% | None | Yes |
| trait_communal | Communal | * Happiness:+5% | Solitary | Yes |
| trait_solitary | Solitary | * Happiness:-5% | Communal | Yes |
| trait_charismatic | Charismatic | * Other Species Happiness per pop:+1% | Repugnant | Yes |
| trait_repugnant | Repugnant | * Other Species Happiness per pop:-1% | Charismatic | Yes |
| trait_conformists | Conformists | * Ethics Divergence:-20% | None | Yes |
| trait_venerable | Venerable | * Leader Lifespan:+120 | Enduring | Yes |
| trait_enduring | Enduring | * Leader Lifespan:+30 | Venerable | Yes |
| trait_decadent | Decadent | * Resource Output without Slaves:-10% | None | Yes |
| trait_resilient | Resilient | * Garrison Health:+100%* Fortification Defensive Bonus:+50% | None | Yes |
| trait_irradiated | Irradiated | * Tomb World Habitability:+100%,Leader Lifespan:+30 | None | No |
| trait_uplifted | Uplifted | * Happiness:+20%when living under the rule of the nation that uplifted them | None | No |
| trait_mechanical | Mechanical | None | No | |
| trait_robotic_1 | Robot | None | No | |
| trait_robotic_2 | Droid | None | No | |
| trait_robotic_3 | Synthetic | None | No |