幽灵战士契约2高画质怎么设置 幽灵战士契约2电影画质cfg
狙击手幽灵战士契约2高画质怎么设置?很多小伙伴不清楚游戏怎么才能设置为拟真的电影画质,下面小编就为大家带来狙击手幽灵战士契约2电影画质cfg分享,一起来看看吧。
狙击手幽灵战士契约2电影画质cfg分享
用这个cfg之前首先要确保自己电脑的硬件配置足够硬气,不然可能会导致cpu直接爆炸。
在游戏文件夹内找到Autoexec.cfg文件,然后用记事本打开。
将下面的cfg设置复制到此文件内。
cfg指令 sys_spec = 4 sys_spec_ObjectDetail = 4 sys_spec_Full = 4 sys_spec_GameEffects = 4 sys_spec_MotionBlur = 4 sys_spec_ObjectDetail = 4 sys_spec_Particles = 4 sys_spec_Physics = 4 sys_spec_PostProcessing = 4 sys_spec_Shading = 4 sys_spec_Shadows = 4 sys_spec_Sound = 4 sys_spec_Texture = 4 sys_spec_TextureResolution = 4 sys_spec_VolumetricEffects = 4 sys_spec_Quality = 4 sys_spec_Water = 4 sys_spec_light = 4 sys_spec_RayTracing = 4 ;Lights and Global Illumination e_DynamicLights = 1 e_StatObjTestOBB = 1 e_GI = 1 e_GIAmount = 0.6 e_GIMaxDistance = 100 e_GIIterations = 32 e_GINumCascades = 1 e_LightVolumes = 1 e_GIGlossyReflections = 1 e_GIMaxDistance = 150 e_GIRSMSize = 512 e_GISecondaryOcclusion = 1 e_Gsm_Cache = 1 r_Beams = 1 r_BeamsDistFactor = 0.01 r_BeamsHelpers = 1 r_BeamsMaxSlices = 200 ;Clouds e_Clouds = 1 r_CloudsUpdateAlways = 1 e_ShadowsClouds = 1 e_SkyType = 1 e_SkyUpdateRate = 100 e_SkyQuality = 1 e_SkyBox = 1 e_Sun = 1 r_SunShafts = 2 e_TimeOfDaySpeed = 0.1 ;Color r_ColorBits = 32 r_DetailDistance = 20 r_DetailNumLayers = 2 r_DepthBits = 32 r_ColorGrading = 1 r_ColorGradingDof = 1 r_ColorGradingFilters = 1 r_ColorGradingLevels = 1 r_ColorGradingSelectiveColor = 1 r_CloakHeatScale = 0.25 r_CloakLightScale = 0.25 ;Textures r_TexAnisotropy = 16 r_TexMaxAnisotropy = 16 r_TexMinAnisotropy = 16 r_TexSkyResolution = 2 r_TexturesStreamingMipBias = -4 r_TexturesStreamPoolSize = 3072 r_DynTexAtlasCloudsMaxSize = 32 r_DynTexAtlasSpritesMaxSize = 32 r_DynTexMaxSize = 80 r_EnvCMResolution = 2 r_EnvTexResolution = r_TexNoAnisoAlphaTest = 0 r_texturesHighResMips = 2 ;Fog e_Fog = 1 r_FogShadows = 1 r_FogShadowsWater = 2 r_FogDepthTest = 0 ;Foliage, Vegetation and Terrain e_ViewDistRatioDetail = 125 e_ViewDistRatio = 125 e_ViewDistRatioVegetation = 125 e_ViewDistMin = 10 e_ViewDistRatioLights = 75 e_TerrainOcclusionCullingVersion = 1 e_PhysFoliage = 2 r_VegetationSpritesTexRes = 64 e_VegetationAlphaBlend = 1 e_LodRatio = 40 ;Lights and Global Illumination e_DynamicLights = 1 e_GIGlossyReflections = 1 r_FlareHqShafts = 1 r_Beams = 1 r_BeamsDistFactor = 0.01 r_BeamsHelpers = 1 r_BeamsMaxSlices = 200 r_BeamsSoftClip = 0 r_Glow = 1 r_FlareHqShafts = 1 r_Flares = 1 r_FlaresChromaShift = 6 r_FlaresTessellationRatio = 1 r_FlaresIrisShaftMaxPolyNum = 0 r_LightPropagationVolumes = 1 r_DeferredShadingLights = 1 r_DeferredShadingSortLights = 1 r_DeferredShadingSSS = 1 r_DeferredShadingTiledHairQuality = 2 ;Anti Aliasing r_MSAA = 1 r_MSAA_quality = 16 r_MSAA_samples = 16 r_PostMSAA = 1 r_PostMSAAMode = 2 r_AntialiasingMode = 3 r_AntialiasingTAAMode = 4 r_AntialiasingTAAPattern = 4 r_AntialiasingTSAAMipBias = -3 r_AntialiasingTSAASubpixelDetection = 1 r_AntialiasingTSAASmoothness = 0.15 r_AntialiasingTAASharpening = 1 r_AntialiasingModeSCull = 1 r_AntialiasingTAAFalloffHiFreq = 0.5 r_AntialiasingTAAFalloffLowFreq = 0.3 r_AntialiasingTAAPattern = 2 r_UseEdgeAA = 2 r_StencilBits = 8 r_AntialiasingSMAAThreshold = 0.1 ;Shaders r_ShadersDX11 = 1 r_Reflections = 1 q_Quality = 3 q_ShaderFX = 3 q_Renderer = 3 q_ShaderGeneral = 3 q_ShaderGlass = 3 q_ShaderIce = 3 q_ShaderMetal = 3 q_ShaderPostProcess = 3 q_ShaderSky = 3 q_ShaderShadow = 3 q_ShaderTerrain = 3 q_ShaderVegetation = 3 q_ShaderWater = 3 q_ShaderHDR = 3 r_TranspDepthFixup = 1 ;PostProcessing r_PostProcessEffectsFilters = 1 r_PostProcessEffects = 1 r_PostProcessFilters = 1 r_PostProcessEffectsGameFx = 1 r_PostProcessGameFx = 1 r_PostProcessHUD3D = 1 r_PostProcessHUD3DCache = 1 ;Lighting r_silhouettePOM = 1 r_UsePOM = 1 ;Sun r_SunShafts = 2 r_CoronaFade = 0.5 r_Coronas = 1 r_CoronaSizeScale = 1 r_CoronaColorScale = 1 r_ColorGradingSelectiveColor = 1 e_Sun = 1 ;Rain r_RainDropsEffect = 1 r_Rain = 2 r_RainMaxViewDist = 100 r_RainMaxViewDist_Deferred = 200 r_RainGBuffer = 1 r_RainOccluderSizeTreshold r_ChromaticAberration = 1.5 r_Supersampling = 1.99 r_SupersamplingFilter = 1 r_Sharpening = 5 r_ssdo = 2 r_SSReflections = 3 r_Refraction = 1 r_ssdoAmbientAmount = 1 r_ssdoAmountDirect = 1.5 r_ssdoAmountReflection = 1.5 r_ssdoRadius = 0.3 r_ssdoRadiusMax = 2 r_ssdoRadiusMin = 0.1 e_Shadows = 1 e_ObjShadowCastSpec = 4 e_shadows_debug = 0 e_shadows_from_terrain_in_all_lods = 1 e_shadows_frustums = 0 e_shadows_max_texture_size = 4096 e_shadows_occ_check = 0 e_shadows_slope_bias = -4 e_ShadowsBlendCascades = 1 e_ShadowsCastViewDistRatio = 20 e_ShadowsCastViewDistRatioLights = 0.5 e_shadowsclouds = 1 e_ShadowsConstBiasHQ = 1 e_ShadowsLodBiasFixed = 1 e_ShadowsLodBiasInvis = 3 e_ShadowsMasksLimit = 2 e_ShadowsMaxTexRes = 4096 e_ShadowsOcclusionCulling = 1 e_ShadowsOnAlphaBlend = 1 e_ShadowsOnWater = 1 e_ShadowsPoolSize = 4096 e_ShadowsResScale = 40 e_ShadowsStaticMapUpdate = 2 e_ShadowsTessellateCascades = 1 e_ShadowsTessellateDLights = 1 e_ShadowsUpdateViewDistRatio = 256 e_volobj_shadow_strength = 0.5 r_DrawNearShadows = 1 r_DrawNearZRange = 1 r_FogShadows = 2 r_FogShadowsWater = 1 r_ShadowBlur = 3 r_ShadowBluriness = 1 r_ShadowGen = 1 r_ShadowGenGS = 1 r_ShadowGenMode = 1 r_ShadowJittering = 2.5 r_ShadowPass = 1 r_ShadowPoolMaxFrames = 0 r_ShadowPoolMaxTimeslicedUpdatesPerFrame = 100 r_ShadowsAdaptionMin = 0.35 r_ShadowsAdaptoinSize = 5 r_ShadowsBias = 1 r_ShadowsCache = 4 r_ShadowsCacheResolutions = 6324 r_ShadowsDeferredMode = 1 r_ShadowsDepthBoundN = 1 r_ShadowsForwardPass = 0 r_ShadowsGridAligned = 1 r_ShadowsMaskDownScale = 0 r_ShadowsMaskResolution = 8192 r_ShadowsNearestMapResolution = 8192 r_ShadowsOfflineCacheQuality = 2 r_ShadowsParticleNormalEffect = 1 r_ShadowsPCFiltering = 1 r_ShadowsSlopeScaleBias = 1.8 r_ShadowsStaticMapResolution = 8192 r_ShadowsStencilPrePass = 1 r_ShadowsUseClipVolume = 1 r_ShadowTexFormat = 0 r_UseShadowsPool = 1 r_VarianceShadowMapBlurAmount = 1 ;MotionBlur r_MotionBlurMaxViewDist = 32 r_MotionBlurQuality = 2 r_MotionBlurShutterSpeed = 125 r_PostProcessHUD3DCache = 0 ;Depth of Field r_DepthOfField = 2 r_DepthOfFieldDilation = 0 r_DepthOfFieldBokeh = 1 r_DepthOfFieldBokehQuality = 1 r_DrawNearFoV = 60 r_DrawNearZRange = 0.1 cl_fov = 70 r_overrideRefreshRate = 60 ti_UseApiBackedRaytracing = 1 r_MultiThreaded = 1 e_StreamCgfPoolSize = 2048 e_Wind = 1 sys_budget_sysmem = 16384 sys_streaming_CPU = 6 sys_budget_videomem = 6144 r_ShadersDX11 = 1 复制以上指令运行游戏即可,游戏会变为拟真的电影画质。 实机效果 狙击手幽灵战士契约2电影画质cfg分享为大家分享到此,希望对小伙伴们有帮助。 发售时间 配置要求 多少钱 预购奖励 能联机吗 图文攻略 狙击手:幽灵战士契约2专题狙击手:幽灵战士契约2论坛 查看狙击手:幽灵战士契约2攻略大全攻略汇总