钢铁雄心4开局如何开启所有科技 开局科技全开代码介绍
该系列游戏一直以来都保留了秘籍过关的方法,而到了这第四代,是否还有着辅助游戏的秘籍呢,其答案是肯定的,小编在这里就将目前所知的秘籍代码分享给大家,这次要为大家带来的则是开局科技全开的秘籍,到底钢铁雄心4开局如何开启所有科技呢,下面就为大家揭晓答案。
该系列游戏一直以来都保留了秘籍过关的方法,而到了这第四代,是否还有着辅助游戏的秘籍呢,其答案是肯定的,小编在这里就将目前所知的秘籍代码分享给大家,这次要为大家带来的则是开局科技全开的秘籍,到底钢铁雄心4开局如何开启所有科技呢,下面就为大家揭晓答案。
开局科技全开方法:
打开Hearts of Iron IVhistorycountries下的某个国家,比如CHI,这个文件也可以单独复制出来做MOD
把代码复制到
oob = "CHI_1936"
# Starting tech
set_technology = { 下面即可
代码如下:
#infantry
infantry_weapons = 1
infantry_weapons1 = 1
infantry_weapons2 = 1
improved_infantry_weapons = 1
improved_infantry_weapons_2 = 1
infantry_at2 = 1
infantry_at = 1
advanced_infantry_weapons = 1
advanced_infantry_weapons2 = 1
paratroopers = 1
paratroopers2 = 1
paratroopers3 = 1
marines = 1
marines2 = 1
marines3 = 1
tech_mountaineers = 1
tech_mountaineers2 = 1
tech_mountaineers3 = 1
night_vision = 1
night_vision2 = 1
support_weapons = 1
support_weapons2 = 1
support_weapons3 = 1
support_weapons4 = 1
motorised_infantry = 1
motorized_rocket_unit = 1
mechanised_infantry = 1
mechanised_infantry2 = 1
mechanised_infantry3 = 1
#support
tech_support = 1
tech_engineers = 1
tech_engineers2 = 1
tech_engineers3 = 1
tech_engineers4 = 1
tech_recon = 1
tech_recon2 = 1
tech_recon3 = 1
tech_recon4 = 1
tech_military_police = 1
tech_military_police2 = 1
tech_military_police3 = 1
tech_military_police4 = 1
tech_maintenance_netpany = 1
tech_maintenance_netpany2 = 1
tech_maintenance_netpany3 = 1
tech_maintenance_netpany4 = 1
tech_field_hospital = 1
tech_field_hospital2 = 1
tech_field_hospital3 = 1
tech_field_hospital4 = 1
tech_logistics_netpany = 1
tech_logistics_netpany2 = 1
tech_logistics_netpany3 = 1
tech_logistics_netpany4 = 1
tech_signal_netpany = 1
tech_signal_netpany2 = 1
tech_signal_netpany3 = 1
tech_signal_netpany4 = 1
#air_doctrine
air_superiority = 1
infrastructure_destruction = 1
home_defence = 1
naval_strike_tactics = 1
fighter_sweePS = 1
dogfighting_experience = 1
multialtitude_flying = 1
logistical_bombing = 1
night_bombing = 1
day_bombing = 1
massed_bomber_formations = 1
air_offense = 1
flying_fortress = 1
offensive_formations = 1
mass_destruction = 1
formation_flying = 1
dive_bombing = 1
direct_ground_support = 1
formation_fighting = 1
fighter_ace_initiative = 1
hunt_and_destroy = 1
netbat_unit_destruction = 1
battlefield_support = 1
keypoint_bombing = 1
ground_support_integration = 1
naval_strike_torpedo_tactics = 1
strategic_destruction = 1
forward_interception = 1
force_rotation = 1
fighter_baiting = 1
low_echelon_support = 1
dispersed_fighting = 1
operational_destruction = 1
fighter_veteran_initiative = 1
naval_strike_torpedo_tactics_oi = 1
cas_veteran_initiative = 1
carousel_bombing = 1
infiltration_bombing = 1
air_skirmish = 1
high_level_bombing = 1
#air_techs
early_fighter = 1
cv_early_fighter = 1
fighter1 = 1
cv_fighter1 = 1
fighter2 = 1
cv_fighter2 = 1
fighter3 = 1
cv_fighter3 = 1
jet_fighter1 = 1
jet_fighter2 = 1
CAS1 = 1
cv_CAS1 = 1
CAS2 = 1
cv_CAS2 = 1
CAS3 = 1
cv_CAS3 = 1
naval_bomber1 = 1
cv_naval_bomber1 = 1
naval_bomber2 = 1
cv_naval_bomber2 = 1
naval_bomber3 =
cv_naval_bomber3 = 1
early_bomber = 1
heavy_fighter1 = 1
heavy_fighter2 = 1
heavy_fighter3 = 1
tactical_bomber1 = 1
tactical_bomber2 = 1
tactical_bomber3 = 1
jet_tactical_bomber1 = 1
jet_tactical_bomber2 = 1
strategic_bomber1 = 1
strategic_bomber2 = 1
strategic_bomber3 = 1
jet_strategic_bomber1 = 1
suicide_craft = 1
#armor
gwtank = 1
basic_light_tank = 1
basic_light_td = 1
basic_light_art = 1
basic_light_spaa = 1
improved_light_tank = 1
improved_light_td = 1
improved_light_art = 1
improved_light_spaa = 1
advanced_light_tank = 1
advanced_light_td = 1
advanced_light_art = 1
advanced_light_spaa = 1
basic_medium_tank = 1
basic_medium_td = 1
basic_medium_art = 1
basic_medium_spaa = 1
improved_medium_tank = 1
improved_medium_td = 1
improved_medium_art = 1
improved_medium_spaa = 1
advanced_medium_tank = 1
advanced_medium_td = 1
advanced_medium_art = 1
advanced_medium_spaa = 1
main_battle_tank = 1
modern_td = 1
modern_art = 1
modern_spaa = 1
basic_heavy_tank = 1
basic_heavy_td = 1
basic_heavy_art = 1
basic_heavy_spaa = 1
improved_heavy_tank = 1
improved_heavy_td = 1
improved_heavy_art = 1
improved_heavy_spaa = 1
advanced_heavy_tank = 1
advanced_heavy_td = 1
advanced_heavy_art = 1
advanced_heavy_spaa = 1
super_heavy_tank = 1
super_heavy_td = 1
super_heavy_art = 1
super_heavy_spaa = 1
#artillery
gw_artillery = 1
interwar_artillery = 1
artillery1 = 1
artillery2 = 1
artillery3 = 1
artillery4 = 1
artillery5 = 1
rocket_artillery = 1
rocket_artillery2 = 1
rocket_artillery3 = 1
rocket_artillery4 = 1
interwar_antiair = 1
antiair1 = 1
antiair2 = 1
antiair3 = 1
antiair4 = 1
antiair5 = 1
interwar_antitank = 1
antitank1 = 1
antitank2 = 1
antitank3 = 1
antitank4 = 1
antitank5 = 1
#ELCTRONIC
electronic_mechanical_engineering = 1
radio = 1
radio_detection = 1
decimetric_radar = 1
improved_decimetric_radar = 1
centimetric_radar = 1
improved_centimetric_radar = 1
advanced_centimetric_radar = 1
mechanical_netputing = 1
netputing_machine = 1
improved_netputing_machine = 1
advanced_netputing_machine = 1
basic_encryption = 1
improved_encryption = 1
advanced_encryption = 1
basic_decryption = 1
improved_decryption = 1
advanced_decryption = 1
experimental_rockets = 1
rocket_engines = 1
improved_rocket_engines = 1
advanced_rocket_engines = 1
jet_engines = 1
atomic_research = 1
nuclear_reactor = 1
nukes = 1
#industry
basic_machine_tools = 1
improved_machine_tools = 1
advanced_machine_tools = 1
assembly_line_production = 1
flexible_line = 1
streamlined_line = 1
concentrated_industry = 1
concentrated_industry2 = 1
concentrated_industry3 = 1
concentrated_industry4 = 1
concentrated_industry5 = 1
dispersed_industry = 1
dispersed_industry2 = 1
dispersed_industry3 = 1
dispersed_industry4 = 1
dispersed_industry5 = 1
synth_oil_experiments = 1
oil_plant = 1
improved_oil_plant = 1
advanced_oil_plant = 1
construction1 = 1
excavation1 = 1
construction2 = 1
excavation2 = 1
construction3 = 1
excavation3 = 1
construction4 = 1
excavation4 = 1
construction5 = 1
excavation5 = 1
#land_doctrine
mobile_warfare = 1
delay = 1
elastic_defence = 1
mobile_infantry = 1
mass_motorization = 1
mechanised_offensive = 1
armored_spearhead = 1
schwerpunk = 1
blitzkrieg = 1
kampfgruppe = 1
firebrigades = 1
backhand_blow = 1
modern_blitzkrieg = 1
volkssturm = 1
nd_conscription = 1
werwolf_guerillas = 1
superior_firepower = 1
sup_delay = 1
mobile_defence = 1
intergrated_support = 1
regimental_netbat_teams = 1
dispersed_support = 1
overwhelming_firepower = 1
sup_mechanized_offensive = 1
concentrated_fire_plans = 1
netbined_arms = 1
tactical_control = 1
air_land_battle = 1
centralized_fire_control = 1
forward_observers = 1
advanced_firebases = 1
shock_and_awe = 1
trench_warfare = 1
grand_battle_plan = 1
prepared_defense = 1
grand_assault = 1
grand_mechanized_offensive = 1
assault_concentration = 1
branch_interoperation = 1
assault_breakthrough = 1
central_planning = 1
c3i_theory = 1
infantry_offensive = 1
armored_operations = 1
infiltration_assault = 1
night_assault_tactics = 1
attritional_containment = 1
infiltration_in_depth = 1
mass_assault = 1
pocket_defence = 1
defence_in_depth = 1
large_front_operations = 1
deep_operations = 1
operational_concentration = 1
vast_offensives = 1
breakthrough_priority = 1
mechanized_wave = 1
continuous_offensive = 1
peoples_army = 1
human_infantry_offensive = 1
large_front_offensive = 1
human_wave_offensive = 1
guerilla_warfare = 1
#naval
early_destroyer = 1
basic_destroyer = 1
improved_destroyer = 1
advanced_destroyer = 1
early_light_cruiser = 1
basic_light_cruiser = 1
improved_light_cruiser = 1
advanced_light_cruiser = 1
early_heavy_cruiser = 1
basic_heavy_cruiser = 1
improved_heavy_cruiser = 1
advanced_heavy_cruiser = 1
early_battlecruiser = 1
basic_battlecruiser = 1
early_battleship = 1
basic_battleship = 1
improved_battleship = 1
advanced_battleship = 1
heavy_battleship = 1
heavy_battleship2 = 1
transport = 1
landing_craft = 1
tank_landing_craft = 1
early_carrier = 1
basic_carrier = 1
improved_carrier = 1
advanced_carrier = 1
early_submarine = 1
basic_submarine = 1
improved_submarine = 1
advanced_submarine = 1
#naval_doctrine
fleet_in_being = 1
battlefleet_concentration = 1
subsidiary_carrier_role = 1
hunter_killer_groups = 1
floating_fortress = 1
floating_airfield = 1
grand_battlefleet = 1
convoy_sailing = 1
convoy_escorts = 1
escort_carriers = 1
integrated_convoy_defence = 1
submarine_operations = 1
undersea_blockade = 1
convoy_interdiction = 1
submarine_offensive = 1
trade_interdiction = 1
convoy_interdiction_ti = 1
unrestricted_submarine_warfare = 1
wolfpacks = 1
advanced_submarine_warfare = 1
netbined_operations_raiding = 1
raider_patrols = 1
capital_ship_raiders = 1
battlefleet_concentration_ti = 1
floating_fortress_ti = 1
floating_airfield_ti = 1
carrier_operations = 1
convoy_sailing_ti = 1
subsidiary_carrier_role_ti = 1
naval_air_operations = 1
base_strike = 1
carrier_primacy = 1
carrier_task_forces = 1
floating_airfield_bs = 1
massed_strikes = 1
floating_fortress_bs = 1
carrier_battlegroups = 1
submarine_operations_bs = 1
undersea_blockade_bs = 1
convoy_interdiction_bs = 1
submarine_offensive_bs = 1
convoy_escorts_bs = 1
escort_patrols = 1
convoy_sailing_bs = 1
integrated_convoy_defence_bs = 1
#support
tech_support = 1
tech_engineers = 1
tech_engineers2 = 1
tech_engineers3 = 1
tech_engineers4 = 1
tech_recon = 1
tech_recon2 = 1
tech_recon3 = 1
tech_recon4 = 1
tech_military_police = 1
tech_military_police2 = 1
tech_military_police3 = 1
tech_military_police4 = 1
tech_maintenance_netpany = 1
tech_maintenance_netpany2 = 1
tech_maintenance_netpany3 = 1
tech_maintenance_netpany4 = 1
tech_field_hospital = 1
tech_field_hospital2 = 1
tech_field_hospital3 = 1
tech_field_hospital4 = 1
tech_logistics_netpany = 1
tech_logistics_netpany2 = 1
tech_logistics_netpany3 = 1
tech_logistics_netpany4 = 1
tech_signal_netpany = 1
tech_signal_netpany2 = 1
tech_signal_netpany3 = 1
tech_signal_netpany4 = 1
只要按照这种方式,玩家便可在开局时开启所有科技了,是不是非常简单,学会的玩家就自己试试看吧。