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群星技能存档怎么修改

 直接在游戏目录netmon文件下找traits文件在找00_species_traits打开在最下边粘贴,然后去游戏自定义技能属性找到这个的名字。基本包含了所有的有益属性。

具体方法:

在/netmon/edicts/00_edicts.txt最后(请先备份文件)增加以下内容(0.25即25%,可随意替换,负号不要动)。

country_edict = {

name = "Manifest Destiny"

modifier = {

tile_resource_food_mult = 0.25

tile_resource_minerals_mult = 0.25

tile_resource_energy_mult = 0.25

tile_resource_physics_research_mult = 0.25

tile_resource_society_research_mult = 0.25

tile_resource_engineering_research_mult = 0.25

navy_size_mult = 0.25

ship_upkeep_mult = -0.25

ship_fire_rate_mult = 0.25

army_upkeep_mult = -0.25

army_damage_mult = 0.25

army_health = 0.25

garrison_health = 0.25

pop_happiness = 1.0

pop_ethic_shift = -0.25

leader_age = 100

pop_environment_tolerance = 0.25

pop_migration_time = -0.25

pop_resettlement_cost_mult = -0.25

pop_growth_req_mult = -0.25

species_leader_exp_gain = 0.25

leader_skill_levels = 2

}

influence_cost = 0

potential = {

is_ai = no

}

allow = {

}

ai_weight = {

weight = 0

}

}

代码文本:点击进入

进入游戏后,点击左上角国徽进入Government(政府)界面,选择policy(政策)选项卡,下半部分Edict(法令)选择框拉到最底下,勾选edict_manifest_destiny即可生效。

本法令不会消耗Influence(影响力)

tile_resource_food_mult = 0.25——行星方格食物产出+25%

tile_resource_minerals_mult = 0.25——行星方格矿物产出+25%

tile_resource_energy_mult = 0.25——行星方格能源产出+25%

tile_resource_physics_research_mult = 0.25——行星方格物理学产出+25%

tile_resource_society_research_mult = 0.25——行星方格社会学产出+25%

tile_resource_engineering_research_mult = 0.25——行星方格工程学产出+25%

navy_size_mult = 0.25——舰队上限+25%

ship_upkeep_mult = -0.25——舰队维护费-25%

ship_fire_rate_mult = 0.25——舰队开火速率+25%

army_upkeep_mult = -0.25——陆军维护费-25%

army_damage_mult = 0.25——陆军伤害+25%

army_health = 0.25——陆军健康度+25%

garrison_health = 0.25——行星守备队健康度+25%

pop_happiness = 1.0——人口满意度+100%

pop_ethic_shift = -0.25——人口变异-25%

leader_age = 100——领袖生存年限+100年

pop_environment_tolerance = 0.25——人口环境适应度+25%

pop_migration_time = -0.25——人口移民时间-25%

pop_resettlement_cost_mult = -0.25——人口重定居花费-25%

pop_growth_req_mult = -0.25——人口增长需求-25%

species_leader_exp_gain = 0.25——领袖经验获取速度+25%

leader_skill_levels = 2——领袖能力+2