幽浮2天选者之战新人物武器修改教程
不知道普通兵种武器修改方法的玩家可以点击这里查看修改教程:点击查看
新人物武器修改:
打开steamSteamAppscommonXCOM 2XCom2-WarOfTheChosenXComGameConfigDefaultGameData_WeaponData.ini
[XComGame.X2Item_XpackWeapons]
VEKTORRIFLE_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") ;死神主武器 红字攻击力
VEKTORRIFLE_MAGNETIC_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom") ;升级1次
VEKTORRIFLE_BEAM_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=50, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom") ;升级2次
BULLPUP_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") ;散兵主武器
BULLPUP_MAGNETIC_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
BULLPUP_BEAM_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
WRISTBLADE_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Melee") ;散兵副武器
WRISTBLADE_MAGNETIC_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
WRISTBLADE_BEAM_BASEDAMAGE=(Damage=8, Spread=0, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
SHARDGAUNTLET_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee") ;应该是圣殿的武器 (我还没玩到那呢)
SHARDGAUNTLET_MAGNETIC_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
SHARDGAUNTLET_BEAM_BASEDAMAGE=(Damage=7, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
SIDEARM_CONVENTIONAL_BASEDAMAGE=(Damage=2, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") ;圣殿副武器
SIDEARM_MAGNETIC_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
SIDEARM_BEAM_BASEDAMAGE=(Damage=4, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
VEKTORRIFLE_CONVENTIONAL_AIM = 0 ;死神主武器未升级 命中
VEKTORRIFLE_CONVENTIONAL_CRITCHANCE = 0 ;暴击
VEKTORRIFLE_CONVENTIONAL_ICLIPSIZE = 10 ;弹夹子弹数量 (这里我修改过了)
VEKTORRIFLE_CONVENTIONAL_ISOUNDRANGE = 27
VEKTORRIFLE_CONVENTIONAL_IENVIRONMENTDAMAGE = 5
VEKTORRIFLE_MAGNETIC_AIM = 0 ;死神升级1次 下边格式一样
VEKTORRIFLE_MAGNETIC_CRITCHANCE = 0
VEKTORRIFLE_MAGNETIC_ICLIPSIZE = 10
VEKTORRIFLE_MAGNETIC_ISOUNDRANGE = 27
VEKTORRIFLE_MAGNETIC_IENVIRONMENTDAMAGE = 10
VEKTORRIFLE_BEAM_AIM = 0 ;死神升级2次
VEKTORRIFLE_BEAM_CRITCHANCE = 0
VEKTORRIFLE_BEAM_ICLIPSIZE = 10
VEKTORRIFLE_BEAM_ISOUNDRANGE = 27
VEKTORRIFLE_BEAM_IENVIRONMENTDAMAGE = 10
BULLPUP_CONVENTIONAL_AIM = 0 ;散兵主武器
BULLPUP_CONVENTIONAL_CRITCHANCE = 0
BULLPUP_CONVENTIONAL_ICLIPSIZE = 10
BULLPUP_CONVENTIONAL_ISOUNDRANGE = 30
BULLPUP_CONVENTIONAL_IENVIRONMENTDAMAGE = 5
BULLPUP_MAGNETIC_AIM = 0 ;散兵1次
BULLPUP_MAGNETIC_CRITCHANCE = 0
BULLPUP_MAGNETIC_ICLIPSIZE = 10
BULLPUP_MAGNETIC_ISOUNDRANGE = 30
BULLPUP_MAGNETIC_IENVIRONMENTDAMAGE = 10
BULLPUP_BEAM_AIM = 0 ;散兵2次
BULLPUP_BEAM_CRITCHANCE = 0
BULLPUP_BEAM_ICLIPSIZE = 10
BULLPUP_BEAM_ISOUNDRANGE = 30
BULLPUP_BEAM_IENVIRONMENTDAMAGE = 10
WRISTBLADE_CONVENTIONAL_AIM = 20 ;散兵副武器
WRISTBLADE_CONVENTIONAL_CRITCHANCE = 0
WRISTBLADE_CONVENTIONAL_ICLIPSIZE = 0
WRISTBLADE_CONVENTIONAL_ISOUNDRANGE = 8
WRISTBLADE_CONVENTIONAL_IENVIRONMENTDAMAGE = 1
WRISTBLADE_MAGNETIC_AIM = 20 ;散兵副武器1次
WRISTBLADE_MAGNETIC_CRITCHANCE = 0
WRISTBLADE_MAGNETIC_ICLIPSIZE = 0
WRISTBLADE_MAGNETIC_ISOUNDRANGE = 8
WRISTBLADE_MAGNETIC_IENVIRONMENTDAMAGE = 5
WRISTBLADE_MAGNETIC_STUNCHANCE = 0
WRISTBLADE_BEAM_AIM = 20 ;散兵副武器2次
WRISTBLADE_BEAM_CRITCHANCE = 0
WRISTBLADE_BEAM_ICLIPSIZE = 0
WRISTBLADE_BEAM_ISOUNDRANGE = 8
WRISTBLADE_BEAM_IENVIRONMENTDAMAGE = 5
SHARDGAUNTLET_CONVENTIONAL_AIM = 20 ;圣殿主武器 命中
SHARDGAUNTLET_CONVENTIONAL_CRITCHANCE = 10
SHARDGAUNTLET_CONVENTIONAL_ICLIPSIZE = 0
SHARDGAUNTLET_CONVENTIONAL_ISOUNDRANGE = 8
SHARDGAUNTLET_CONVENTIONAL_IENVIRONMENTDAMAGE = 1
SHARDGAUNTLET_MAGNETIC_AIM = 20 ;圣殿1次
SHARDGAUNTLET_MAGNETIC_CRITCHANCE = 10
SHARDGAUNTLET_MAGNETIC_ICLIPSIZE = 0
SHARDGAUNTLET_MAGNETIC_ISOUNDRANGE = 8
SHARDGAUNTLET_MAGNETIC_IENVIRONMENTDAMAGE = 5
SHARDGAUNTLET_MAGNETIC_STUNCHANCE = 25
SHARDGAUNTLET_BEAM_AIM = 20 ;圣殿2次
SHARDGAUNTLET_BEAM_CRITCHANCE = 10
SHARDGAUNTLET_BEAM_ICLIPSIZE = 0
SHARDGAUNTLET_BEAM_ISOUNDRANGE = 8
SHARDGAUNTLET_BEAM_IENVIRONMENTDAMAGE = 5
SIDEARM_CONVENTIONAL_AIM = 0 ;圣殿副武器
SIDEARM_CONVENTIONAL_CRITCHANCE = 0
SIDEARM_CONVENTIONAL_ICLIPSIZE = 99
SIDEARM_CONVENTIONAL_ISOUNDRANGE = 15
SIDEARM_CONVENTIONAL_IENVIRONMENTDAMAGE = 1
SIDEARM_MAGNETIC_AIM = 0 ;圣殿副武器1次
SIDEARM_MAGNETIC_CRITCHANCE = 0
SIDEARM_MAGNETIC_ICLIPSIZE = 99
SIDEARM_MAGNETIC_ISOUNDRANGE = 15
SIDEARM_MAGNETIC_IENVIRONMENTDAMAGE = 5
SIDEARM_BEAM_AIM = 0 ;圣殿副武器2次
SIDEARM_BEAM_CRITCHANCE = 0
SIDEARM_BEAM_ICLIPSIZE = 99
SIDEARM_BEAM_ISOUNDRANGE = 15
SIDEARM_BEAM_IENVIRONMENTDAMAGE = 10