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《魔兽世界》8.15猎人专精推荐

魔兽世界国服8.15版本将在这周四开放,由于新版本对职业进行了改动,因此猎人专精和之前版本相比有着较大的变化。那么新版本射击猎专精哪个好?下面就为大家带来魔兽世界8.15猎人专精推荐。

魔兽世界8.15猎人专精哪个好

一、前言

1、最近更新了SIMC,发现SIMC的射击专精的单体输出手法还是基于8.1主瞄准的

2、我自己通过数学建模后发现,当8.1.5开放后携带多个激涌射击,或者集中火力特质后,这套输出代码不是最优解,因此更新了SIMC的输出代码

3、同时在优化过程中发现SIMC已经能支持新特质的模拟,但是由于SIMC还未开放新装备的模拟,导致现阶段还依然只能模拟8.1的装备也就是4环装备

4、但是通过进一步的数据解析,我发现一个取巧的方法,可以用现在的代码模拟8.1.5的5+4特质

5、现在8.1的特质装备体系为 职业专精环+通用小特质环+保命特质环+5装等提升环,那么我可以通过数据修改的方法,人为增加一环特质,修改为我需要的专精特质,从而实现5+4的特质模拟

二、特质修改部分

可以看到,每件艾泽利特特质装备的代码有两个部分组成,一个是BOUNSID,一个是AEZEILTID,前者代表了装等,后者代表了四种特质,通过修改这两个ID,可以自定义一件艾泽里特特质装

效果如下:

1、可以看到,通过代码修改,我自定义了一件420装等的艾泽里特特质装,特质为激涌射击+集中火力

三、优化代码部分

1、SIMC目前的输出代码依然基于8.1版本主瞄准的,这个版本由于最多携带3特质,因此无法携带急速射击相关特质,但是8.1.5之后情况就有所不同了,主急速射击更占优,因此我略微修改了一下输出代码(具体手法参照精华帖,主急速射击,把二连发留在每个百发百中的7秒后的急速射击),优化之后已经明显超过SIMC的默认输出代码

2、此外如果使用的是两千里+N旋律的特质组合,优化代码也基本与默认代码DPS相同

优化之后的DPS提升幅度

1、携带激涌或集中火力

2、携带多个弦之韵律

优化后的代码如下:

点击显示隐藏的内容 ...

# Defapt consumables

potion=battle_potion_of_agility

flask=currents

food=bountifp_captains_feast

augmentation=battle_scarred

# This defapt action priority list is automatically created based on your character.

# It is a attempt to provide you with a action list that is both simple and practicable,

# while respting in a meaningfp and good simpation. It may not respt in the absolutely highest possible dps.

# Feel free to edit, adapt and improve it to your own needs.

# SimpationCraft is always looking for updates and improvements to the defapt action lists.

# Executed before combat begins. Accepts non-harmfp actions only.

actions.precombat=flask

actions.precombat+=/augmentation

actions.precombat+=/food

# actions.precombat+=/summon_pet,if=active_enemies<3

# Snapshot raid buffed stats before combat begins and pre-potting is done.

actions.precombat+=/snapshot_stats

actions.precombat+=/potion

actions.precombat+=/hunters_mark

# Precast this as early as possible to potentially gain another cast during the fight.

# actions.precombat+=/double_tap,precast_time=10

actions.precombat+=/trueshot,precast_time=1.5,if=active_enemies>2

actions.precombat+=/aimed_shot,if=active_enemies<3

# Executed every time the actor is available.

actions=auto_shot

# Try to line up activated trinkets with Trueshot

actions+=/use_items,if=buff.trueshot.up|!talent.calling_the_shots.enabled|target.time_to_die<20

actions+=/call_action_list,name=cds

actions+=/call_action_list,name=st,if=active_enemies<3

actions+=/call_action_list,name=trickshots,if=active_enemies>2

actions.cds=hunters_mark,if=debuff.hunters_mark.down

actions.cds+=/double_tap,if=cooldown.rapid_fire.remains7)&talent.calling_the_shots.enabled)&(azerite.surging_shots.enabled|talent.streamline.enabled|azerite.focused_fire.enabled)

actions.cds+=/double_tap,if=target.time_to_die<15|cooldown.aimed_shot.remains7)&talent.calling_the_shots.enabled)&(!azerite.surging_shots.enabled&!talent.streamline.enabled&!azerite.focused_fire.enabled)

actions.cds+=/berserking,if=cooldown.trueshot.remains>60

actions.cds+=/blood_fury,if=cooldown.trueshot.remains>30

actions.cds+=/ancestral_call,if=cooldown.trueshot.remains>30

actions.cds+=/fireblood,if=cooldown.trueshot.remains>30

actions.cds+=/lights_judgment

actions.cds+=/potion,if=buff.trueshot.react&buff.bloodlust.react|buff.trueshot.up&target.health.pct<20&talent.carefp_aim.enabled|target.time_to_die<25

actions.cds+=/trueshot,if=cooldown.rapid_fire.remains&target.time_to_die>cooldown.trueshot.duration_guess+duration|(target.health.pct<20|!talent.carefp_aim.enabled)|target.time_to_die<15

actions.st=explosive_shot

actions.st+=/barrage,if=active_enemies>1

actions.st+=/a_murder_of_crows

actions.st+=/serpent_sting,if=refreshable&!action.serpent_sting.in_flight

actions.st+=/rapid_fire,if=focus+cast_regen1|azerite.surging_shots.enabled|talent.streamline.enabled|buff.trueshot.up

actions.st+=/aimed_shot,if=buff.trueshot.up

actions.st+=/arcane_shot,if=buff.master_marksman.up&focus+cast_regen

actions.st+=/arcane_shot,if=focus>60|buff.precise_shots.up

actions.st+=/aimed_shot,if=buff.precise_shots.down|cooldown.aimed_shot.fpl_recharge_time

actions.st+=/piercing_shot

actions.st+=/steady_shot

actions.trickshots=barrage

actions.trickshots+=/explosive_shot

actions.trickshots+=/rapid_fire,if=buff.trick_shots.up&(azerite.focused_fire.enabled|azerite.in_the_rhythm.rank>1|azerite.surging_shots.enabled|talent.streamline.enabled)

actions.trickshots+=/aimed_shot,if=buff.trick_shots.up&(buff.precise_shots.down|cooldown.aimed_shot.fpl_recharge_time

actions.trickshots+=/rapid_fire,if=buff.trick_shots.up

actions.trickshots+=/mptishot,if=buff.trick_shots.down|buff.precise_shots.up|focus>70

actions.trickshots+=/piercing_shot

actions.trickshots+=/a_murder_of_crows

actions.trickshots+=/serpent_sting,if=refreshable&!action.serpent_sting.in_flight

actions.trickshots+=/steady_shot

简而言之在游戏中使用/SIMC命令,把获得的代码复制到SIMC后,然后把优化代码粘贴在最后即可