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群星 自建种族如何修改 自建种族修改代码一览

群星 自建种族如何修改 自建种族修改代码一览 

看到有玩家在论坛发帖问自建种族如何修改,下面为大家带来自建种族修改代码一览,感兴趣的玩家不要错过哦。

群星 自建种族修改代码一览


Trait Key



Trait Name



Effect of Trait



Exclusive with



Possible Initial Trait?


trait_agrarian  Agrarian * Food: +15% None Yes
trait_thrifty  Thrifty * Energy Credits: +15% None Yes
trait_industrious  Industrious * Minerals: +15% None Yes
trait_intelligent  Intelligent * Engineering Output: +10% 
* Physics Output: +10% 
* Society Output: +10%
None Yes
trait_natural_engineers  Natural Engineers * Engineering Output: +15% Natural Physicists 
Natural Sociologist
Yes
trait_natural_physicists  Natural Physicists * Physics Output: +15% Natural Engineers 
Natural Sociologist
Yes
trait_natural_sociologists  Natural Sociologists * Society Output: +15% Natural Engineers 
Natural Physicists
Yes
trait_extremely_adaptive  Extremely Adaptive * Habitability: +20% Adaptive 
Non-Adaptive
Yes
trait_adaptive  Adaptive * Habitability: +10% Extremely Adaptive 
Non-Adaptive
Yes
trait_nonadaptive Nonadaptive * Habitability: -10% Extremely Adaptive 
Adaptive
Yes
trait_rapid_breeders  Rapid Breeders * Growth Time: -10% Slow Breeders Yes
trait_slow_breeders  Slow Breeders * Growth Time: +15% Rapid Breeders Yes
trait_talented  Talented * Leader Skill Levels: +1 None Yes
trait_quick_learners  Quick Learners * Leader Experience Gain: +25% Slow Learners Yes
trait_slow_learners  Slow Learners * Leader Experience Gain: -25% Quick Learners Yes
trait_very_strong  Very Strong * Army Damage: +40% 
* Minerals: +10%
Strong 
Weak
Yes
trait_strong  Strong * Army Damage: +20% 
* Minerals: +5%
Very Strong 
Weak
Yes
trait_weak  Weak * Army Damage: -20% Very Strong 
Weak
Yes
trait_nomadic  Nomadic * Migration Time: -50% 
* Resettlement Cost: -33%
Sedentary Yes
trait_sedentary  Sedentary * Migration Time: +50%
* Resettlement Cost: +33%
None Yes
trait_communal  Communal * Happiness: +5% Solitary Yes
trait_solitary  Solitary * Happiness: -5% Communal Yes
trait_charismatic  Charismatic * Other Species Happiness per pop: +1% Repugnant Yes
trait_repugnant  Repugnant * Other Species Happiness per pop: -1% Charismatic Yes
trait_conformists Conformists * Ethics Divergence: -20% None Yes
trait_venerable  Venerable * Leader Lifespan: +120 Enduring Yes
trait_enduring  Enduring * Leader Lifespan: +30 Venerable Yes
trait_decadent  Decadent * Resource Output without Slaves: -10% None Yes
trait_resilient  Resilient * Garrison Health: +100%
* Fortification Defensive Bonus: +50%
None Yes
trait_irradiated Irradiated * Tomb World Habitability: +100%,Leader Lifespan:+30 None No
trait_uplifted Uplifted * Happiness: +20% when living under the rule of the nation that uplifted them None No
trait_mechanical Mechanical   None No
trait_robotic_1 Robot   None No
trait_robotic_2 Droid   None No
trait_robotic_3 Synthetic   None No